Code of conduct
Rules of engagement
Every competitor accepts these rules at registration. Instructors may update them during the event; changes are posted as announcements.
1. Spirit of the competition
- This is an educational event. Learning and sportsmanship come before points.
- Ask instructors for help when you are stuck — hints exist for a reason.
2. Scope
- Only attack the systems, files, and endpoints explicitly provided in a challenge.
- Attacking the scoring platform, other competitors' machines, or campus infrastructure is prohibited and disqualifying.
- Denial-of-service, brute forcing the flag submission endpoint, and automated scanning of the platform are prohibited.
3. Flag handling
- Flags are personal to your team. Sharing flags or solutions with other teams during the event is disqualifying.
- Flag submissions are logged and rate limited. Repeated abusive submission patterns are reviewed by instructors.
4. Teams
- Compete solo or on a team of up to the configured maximum (default 4).
- A team scores each challenge once; the first correct submission by any member credits the whole team.
- Captains may transfer captaincy at any time.
5. Conduct
- Harassment, discrimination, or abusive language results in immediate removal.
- Do not publish write-ups or challenge material until the instructor releases them.
- Instructor decisions on scoring and eligibility are final.